![]() While repetitiveness works against the game, the characters are charming, the story compelling, and the repair challenges entertaining. Vix and Tin experience their adventures with good humour even in the face of darker elements. Unlike Tin, Vix remains silent through the game odd given that dialog is text only.įixFox is an amusing buddy-road-trip of a story. The robot keeps things light and breezy in a story touching on racial prejudice, as exemplified by an unspliced human that Vix meets who despises everyone spliced, including his brother. He’s programmed to care for Vix and imagines the worst scenarios to avoid, including exposure to space germs, cyber moles, and space vampires. Vix’s journey is fun, especially with Tin providing commentary along the way. The game’s story fairs well, despite a tacked-on end scene that renders everything else moot. A more condensed experience would have helped proceedings as a whole. Retrieving parts reveals more of the AI backstories, which are well-written, but this doesn’t hide the repetition of the tasks. There are four AIs and each matches a machine that needs four parts, leading to sixteen minor variations on the junkyard theme. This is done by navigating through four junkyards, fixing small items and moving obstacles along the way, to reach four pieces of the pullbot. For example, Naviko, the former military bot turned head of the SPACR division, needs Vix to repair a large pullbot so his consciousness can be downloaded into it. Each one has a backstory that’s told as Vix repairs larger machines that are helpful throughout the rest of the adventure. Vix discovers several AIs have hitched along to Karamel. There’s a large variety of fixes to do and materials to perform them with, but the thirteen-hour playtime means repairs still become repetitive. As Vix typically has to wear down, if not outright forfeit, two or three items for these repairs, they tend to be a losing prospect but may be necessary if a needed part can’t be found in the random caches. Jobs describe the rewards that come with doing them. Alternatively, side repairs can be reviewed on Job Boards in the settlements. Such items are randomly distributed in caches in the countryside. And spatulas can be dipped in substances to make them glow or give them a flavour that visual and taste sensors need. Broken wires can be taped together with Band-Aids. Items from Vix’s inventory must be drag-and-dropped to correct the problems. On the audio front are looped tracks falling between banjo music and old Nintendo chiptunes, an odd combination, that works without feeling repetitive.įixing is accomplished in close-ups showing broken bits of machinery. Locations and characters are shown in a pleasing top-down, cartoony, pixelated style. Each contains multiple settlements populated by sentient robots needing Vix’s help fixing their broken guitars, fans, and lamps. Planetary areas are extensive, with large, free-roaming maps for the Salty Desert, its dusty tracts of sand, Sour Woods adorned with lush foliage, the neatly tended farms of Sweet Fields, and the freezing wastes of Bitter Mountains. Vix’s journey spans Karamel as well as space stations in orbit. When Vix’s ship crashes into the planet Karamel, she has to repair the beacon, dispel weird interference in the solar system, and fix countless broken machines while avoiding a dictatorial order and a band of junk pirates. Accompanied by her sentient, robot toolbox Tin, Vix is sent by SPACR command to fix a beacon at a remote outpost. Generations later, Vix is the worst mechanic around, being a space-age MacGyver rather than fixing things properly. When Earth’s climate changed, humans spliced their DNA with animals to grow fur and survive the cold. Rendlike’s top-down scroller FixFox stars Vix, a SPACR (Space Pioneering Astronics Circuits Repair) in humanity’s future.
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