![]() For the first time in my quad flying years, I can now fly and when I increase throttle it moves the quad forward instead of up. It all makes sense now and it’s so simple really, not complicated at all. After I read through it the second time, it clicked and the light went on above my head. I happened to stumble in here looking around and read this great read by Jon Escalante above. It’s life changing, as far as quad flying life goes. Flying around using one stick to turn, instead of a perfect combination of 2, can be much easier to fine control for some pilots used to playing video games. You are now flying using mechanics that are much closer to what you would play a video game with. I realized that in order to safely buzz the tower Maverick could only have been using single stick input, no way he was cross coordinating anything on that move. This is due to having single stick control over turning.įor me this was like stepping through a door to another dimension where things suddenly started to become more clear. Those mechanics also seem to get a little slower, similar effect to lowering your rates, it’s like you now have a little more fine control even though you are moving more quickly. Somewhere around an FPV camera angle of 60 degrees plus you start to be able to take turns, especially quick turns using only (or mostly depending on angle) roll. That dual stick cross coordination that needs to happen to turn starts to diminish. The higher you start to increase your camera angle, something starts to happen. If you have ever seen Joshua Bardwell’s videos where he talks about turning using cross coordination that when you turn to the left at a forward clip, you need to use a combination of yaw to the left on your left stick and roll to the left on your right stick (for mode 2 pilots). This means not just that you can fly faster, it means that you HAVE to fly faster to maintain a constant altitude at that angle. Now what else are you noticing as you increase this angle? The thrust that is pushing you up, is decreasing as the thrust pushing you forward increases. More thrust in this direction means you fly faster. As this angle increases, you have more thrust pushing you forward (fig2). When you pitch your quad forward, you are now adjusting that thrust to an angle that is between the angle of attack, (the angle you are moving), and the thrust vector which is still perpendicular to you. All your thrust is providing you with straight up lift. Because you have 4 motors all spinning in alternating rotations, your lift /thrust when hovering at a level angle is all angled in a straight up direction perpendicular to your quadcopter (fig1). For your FPV racer we recommend a camera with a 2.5mm FPV lens for an optimal field of view.Why does increasing your tilt allow you to fly faster? Well let’s take a moment to discuss the thrust and lift vectors of your quad copter. ![]() FOV means Field of View, here the opinions differ a little bit, some FPV pilots prefer smaller and others larger fields of view. The latency describes the delay from live action to the video glasses or ground station - the lower the latency the better. The size and weight also play a relevant role. There are FPV cameras that also record via an external SD card. Meanwhile there are some models that can Full HD with frame rates of 60fps. ![]() Basically there are analog and digital cameras. There are a few things to consider when choosing your purchase. An Action Cam (GoPro) is not latency-free and is therefore only suitable as a second camera for video recording on race copters or can be used in video quadrocopters. The FPV camera currently used are analog and digital mini cameras that transmit the image relatively latency-free to your ground station (video glasses or FPV receiver). The camera is an important part of your drone's FPV system.
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